
I switched kanban.bdl with hf**k1.bdl (yes, that is the actual file name, perhaps the Japanese find English curse words hilarious ), the model used for the hookshot targets in the Wind Temple. So I decided to replace a model with no bones and no animations, with another model with no bones and no animations. So then I figured the reason the game crashed was because Link's animations are not compatible with Zelda's model (cl.bdl has 42 bones, pz.bdl only has 27). Bah.įirst, just to make sure there was nothing wrong with the tools I was using, I opened the wooden sign's file, kanban.arc and replaced the bdl file with an identical one, and then repacked it, and rebuilt the ISO, using the exact same method listed above. The Nintendo logo loaded just fine, but then instead of the title screen where Link would appear on Outset Island, the game crashed. Next, I rebulit the ISO with GCRebuilder and ran the game in Dolphin. So, I switched them, ran rarcpacker and then yaz0enc to turn them back into a standard ARC file. Link's was a bit trickier, found in Link.rarc_dir (duh!) but under the name cl.bdl. So, after much rooting around (I used Bmdview2 to open bdl files), I found pz.bdl, Toon Zelda's model and zl.bdl, Tetra's model. BTI is for 2D images (but it's not used much as the textures seem to be stuck to the models for the most part). Upon, opening these, I found that they contained numerous different files that I had never heard of before. This got me a load of RARC_DIR folders, which contained everything I needed. So I removed these, and ran the program again. However, there were a bunch of "Lkanm" folders causing problems, as rarcdump.exe would just create an empty folder from one and then stop what it was doing completely. Next, I put another tool called rarcdump.exe into the same folder, and got it to open every file again. I put a tool called yaz0dec.exe into this folder, and used the Command Prompt to get it to open every file in the folder. Then I went through the folder created, and found an Objects folder full of. The game loads fine, but then when I get to the area in the game where the object I replaced exists, it just goes "nope" and crashes.Īllow me to explain what I've done so far:įirst, I extracted the contents of the ISO using GCRebuilder (newer versions of Dolphin/Ishiiruka can actually do this too, but not in a format that GCRebuilder can rebuild). Basically, the game won't let me do anything to it.

However, I've run into a pretty huge problem.
